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Message Board > Fenix / Bennu / Gemix / DIV > mogelijke job voor fenix-programmeur (dutch)

February 14, 2007, 15:02
Nikki
Whiskered
15 posts
1)Ik ben een kunstenaar.
2)En niet zo'n beste programmeur.
(Dit moet ik steeds tegen mezelf blijven zeggen, iedere keer vergeet ik punt 2, of ik ontken het...)


Het afgelopen jaar heb ik een paar leuke exposities gehad met mijn computerwerk
http://enter1646.com/projects/ … le-dafna-maimon
http://www.hetbinnenhof.org/
kijk bij exposites , dan #9 FRONT , ergens halverwege de pagina.

dit is mijn laatste grote werk, een flat.
een groot wik blok met raampjes en deurtjes in relief, en 2 beamers.
samen de illusie van een bewoonde flat waar de dagen verstrijken.
en de bewoners hun dagelijkse leven leiden.


En wil nu verder.

Het eerstvolgende wat ik wil bouwen is een character-creation engine voor kleine (max 32 px hoog) figuurtjes.
En een intuitief animatieprogramma om skeletjes van die grootte mee te animeren.

Ik wil namenlijk mensen de mogelijkheid geven zichzelf na te bouwen,
of de computer duizenden verschillende figuurtjes te laten genereren.

Deze figuurtjes zijn opgebouwd uit 20 ledematen (botten) die afzonderlijk ge-animeerd kunnen worden.
het komt op 16 richtingen per bot.
en 4 aanzichten per bot (voor,achter en zijx2)
per bot zijn er variaties in lengte en dikte.
kapsels,baarden,tieten,konten,piemels en kutten in alle maten.
en dat alles in een paar huiskleuren.

Nu merk ik dat het denken over hoe ik deze programma's moet maken, me belemmerd om lekker alles te tekenen wat er nodig is.
(terwijl er duizenden plaatjes getekend moeten worden....)
Op papier werkt dit allemaal, en ik heb een werkend fenix skelet wat random posities aannneemt.
maar het lukt me niet om m'n hoofd er helemaal omheen te krijgen

Ik zou dus graag iemand leren kennen die de programmeer-kant van het verhaal op zich wil nemen.

zodat ik sneller naar het grote doel kan werken;
een beschaving van duizenden bewoners die leven, werken, voorplanten en sterven in een wereld.
(maar hier hebben we het nog wel over.)

groet, Nikki

p.s. er is wat budget.

[Edited on February 14, 2007 by Nikki]
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February 14, 2007, 16:19
Sandman
F3n!x0r
1194 posts

Ik raad je aan om Engels te gebruiken, daar de meerderheid hier geen Nederlands begrijpt.
Het project klinkt ingewikkeld en zal zeker tijd kosten om gerealiseerd te worden. Ik zelf voel er niet veel voor om een zo groot project te beginnen op het moment, helaas.
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I suggest you try English, since most of the people here can't understand Dutch.
The project sounds complicated and will sure take some time to be realised. I myself don't feel like taking on such a big project at the moment, alas.
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BennuWiki
Yes, my avatar has grey borders in IE (so get a decent browser)
ROOFLEZ ROOFLEZ
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February 14, 2007, 21:05
Rincewind
programmer
1545 posts

I am not interested myself, although I do cheer job opportunities for fenix programmers. :) You don't see that every day. I do wonder though whether this is a decently paid job or just hard work for somebody else's project? And if it's paid, how much would that be?


Quote:
2)En niet zo'n beste programmeur.


You can always learn. :P

[Edited on February 15, 2007 by Rincewind]
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Personal website: http://www.loijson.com
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February 15, 2007, 11:02
Dennis
どこかにいる
2092 posts

Lijkt me wel plezant, maar kheb der ook ni echt tijd voor, kzit nog met dien FCR enzo. Mja Engels is wel beter hier, dan hedde meer respons enzo. :) Veel succes.

Looks fun, but I do not really have time for it either, I'm still busy with that FCR and stuff. Myes, English is better here. You get more response. Good luck.
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Kwakkel
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February 15, 2007, 11:12
Nikki
Whiskered
15 posts
Quote:
p.s. er is wat budget.


The reason why i spoke dutch beforehand is so i could hopefully meet up with someone who i could actually meet...
Well, i'll continue in english,

cause this isn't going to happen i reckon.

Yes this is about a paid job.

This is because i am invited for an exhibition (after the summer holidays) and with that exhibition goes a 2-month work period , and with that 2-month work period goes some budget, not alot.

In total it would mean something like 500 euro for the programmer.

I am well aware that a freelance programmer earns that in a few days, and this project could take a bit longer.
But i thought people over here would actually be happy to participate and work in your favourite language , make sexy art with me, and make a little money.




i have found 2 sort-of the same programs of wich i am talking about..


http://www.midlet-review.com/i … ews&id=1077

http://www.mdickie.com/back_fedframes.htm
http://www.mdickie.com/back_fedmoves.htm

this last one is actually programmed in DIV btw.


but i already sort of get the feeling that this post is not going to get the result which i hoped.

I know i could learn, but why not work together ?

It is the most professional i believe.

cheers.
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February 15, 2007, 15:21
Rincewind
programmer
1545 posts

Quote:
In total it would mean something like 500 euro for the programmer.

I am well aware that a freelance programmer earns that in a few days, and this project could take a bit longer.
But i thought people over here would actually be happy to participate and work in your favourite language , make sexy art with me, and make a little money.


Well you see, I'm sure people would be happy to participate and program in their favorite language for so much money, if it weren't for the fact that most are occupied with their own projects.

But 500 euros is a lot.
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Personal website: http://www.loijson.com
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February 15, 2007, 16:10
Dennis
どこかにいる
2092 posts

Only when there is something signed on paper, legally enforced I might consider participating in it. And 500 euros is a lot if it is only one week's work but not a lot when it takes 2 years...

Despite all that, I do not have time to help full-time with such a project... Besides if I were to consider it would be international anyway because I am not Dutch.
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Kwakkel
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February 17, 2007, 01:03
Htbaa
Perl
368 posts

Nikki, the games from MDickie, or atleast the 2d games, are just a bunch of sprites. As far as I know hey used a basic model with default animations and used that some sort of template for all of the characters. With DIV (and Fenix) you can actually look at the graphics file (FPG's) and they're all just sprites that are handdrawn.

To answer the question in Dennis' signature: I can't believe you still remember that :-). That was a project that got cancelled... I never really did finish a thing in DIV or Fenix. Well, a few things. Nothing worth to mention :-).


Edit: I see you referred to the page of Federation Booker. He had another wrestling game with the same graphical style that was coded in DIV. I almost know for sure that those graphics and animations weren't generated by some program. For Federation Booker, as I think it is like this: He made a program where he could just select the needed poses/body parts for each wrestler and the positions of those graphics. After he knew that he had to manually code every animation sequence. As you can see in the screen shot, every move (or attack) of a character is manually coded. So... I don't think that the program you want to be written is done very quickly. I don't say it's impossible, but it's a big task. And I don't think Fenix is the best suited language for it either. Sure, it's a language designed to program games but the language, as it currently is, isn't advanced enough to make the programming process efficient.

[Edited on February 17, 2007 by Htbaa]
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blog.htbaa.com
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March 9, 2007, 10:40
Dennis
どこかにいる
2092 posts

Quoting Htbaa:
To answer the question in Dennis' signature: I can't believe you still remember that :-). That was a project that got cancelled... I never really did finish a thing in DIV or Fenix. Well, a few things. Nothing worth to mention :-).


yeah I have a good memory for things I found funny in the past. Even if they were deails.
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Kwakkel
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March 10, 2007, 11:32
Htbaa
Perl
368 posts

Hooray for you :P.
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blog.htbaa.com
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Message Board > Fenix / Bennu / Gemix / DIV > mogelijke job voor fenix-programmeur (dutch)

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