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Message Board > Fenix / Bennu / Gemix / DIV > Fenix 0.89a :)

March 4, 2007, 11:53
Transdiv
Whiskered
38 posts
0.89a

- Fixed the compilation of pointers to structures.

- Fix when in debug's console you want to show :
IDProcess.Variable[ Index ]

- Fixed some aesthetic aspects in debug's console
(help colores and other things), that were eliminated
by error.

http://sourceforge.net/project … group_id=2714
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March 4, 2007, 13:26
Eckolin
Quite Whiskered
388 posts

Quoting Transdiv:
0.89a
- Fix when in debug's console you want to show :
IDProcess.Variable[ Index ]


At last...
____________
Maker of Games...
Wisdom is supreme; therefore get wisdom.
Need help with coding? I probably wrote something similar.
#
March 4, 2007, 21:41
Rincewind
programmer
1545 posts

Thanks for both translations again Transdiv! And if Juan ever reads this then a huge thanks to him too.

What I am really hoping for now is that Juan fixes those obliged 'orders' of processes/functions in your program. Like:

- Public variables are only visible for the processes that are written after the process that declares them.
- When returning strings, you have to have the function/process ahead of the function/process calling it.

These two can even have conflicts. O_O If I understand it right prototyping fixes this (although I am not too sure if it fixes the second issue), but this seems more like a rather large breakdown of the language to me. Couldn't Juan let all the prototyping be done internally?

We need Juan here! :D
____________
Personal website: http://www.loijson.com
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March 5, 2007, 00:42
Transdiv
Whiskered
38 posts
Quoting Rincewind:
Thanks for both translations again Transdiv! And if Juan ever reads this then a huge thanks to him too.

What I am really hoping for now is that Juan fixes those obliged 'orders' of processes/functions in your program. Like:

- Public variables are only visible for the processes that are written after the process that declares them.
- When returning strings, you have to have the function/process ahead of the function/process calling it.

These two can even have conflicts. O_O If I understand it right prototyping fixes this (although I am not too sure if it fixes the second issue), but this seems more like a rather large breakdown of the language to me. Couldn't Juan let all the prototyping be done internally?

We need Juan here! :D


If I remember well a past post about it, Juan said it would be too much difficult to make that internally.

I know Juan speaks English; Will ask him if he can get here from time to time.
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March 5, 2007, 18:47
Rincewind
programmer
1545 posts

Quote:
If I remember well a past post about it, Juan said it would be too much difficult to make that internally.


About the obliged order of returning strings - maybe he could fix it by imitating for strings the way it works for ints (because for returning ints the order of written code doesn't matter). As for the public variables issue, I have no clue.

Quote:
I know Juan speaks English; Will ask him if he can get here from time to time.


It would be great to see him here from time to time. If he can spare the time. ;)
____________
Personal website: http://www.loijson.com
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March 6, 2007, 22:19
theosk
None
5 posts
Don't want to open a new post since I won't be explaining all the news, but 0.89c is out :)

Among other things, you can now get environment variables like your HOME directory, the current PATH and such with GETENV() (it works just like in C)

The flag 32 (substractive) has been fixed, it now blends as it shoud, so you can make effects life gradient shadows with this flag (the "whiter" the color of the original image is, the darker the shadow will be).

I guess Transdiv will post the full release notes soon, I just got excited testing the new stuff and I had to tell :)

[Edited on March 6, 2007 by theosk]
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Message Board > Fenix / Bennu / Gemix / DIV > Fenix 0.89a :)

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